Devlog#4: Demo Fixes Incoming!


 

Devlog #4

Happy April Fool’s, everyone! So far, I have successfully fooled two people. This is a big deal to me because usually I am the one getting fooled... ლ(ಠ益ಠლ)

This devlog is just to give an update on what I’ve been working on when I find time between grad school & work.

My laptop has been giving me problems lately, so progress has been going a bit slower than I planned. Poor refurbished thing probably thought it would go to a new owner that only planned to type documents on it, not install fifty different massive programs onto it 😅

 

Demo updates so far:

 

  • Adjusted jump to make less floaty & less slippery when landing
  • Updated sprite rendering when attacking
  • Increased Moira's max DASH
  • Small updates to tileset & bust graphics
  • Added frequent Boost Juice drops from enemies in Sandman's Shop area
  • Adjusted width of unicycle near bouncy balls
  • Fixed bug where player & enemies could appear beneath unicycle & subsequently fall through floor
  • Fixed Sandman's "attack dialogue" appearing during conversation
  • Adjusted the speed and sudden dropdowns of chase boss
  • Fixed sprite flicker during conversations when pressing attack key

To do:

  • You can travel back to previous areas
  • Update "He's Watching You" area to be more interactive
  • Adjust the HUD so it won't disappear randomly (will work on overhauling it completely in full demo)
  • Reformat eye and star sprites to get rid of extra pixels
  • Fix dash sparkles appearing during conversation when pressing dash key
  • Add hidden room because I love them
  • Add Sandman's bust
  • Remove or shrink files for smaller download size
  • Update the appearance of Sandman's gate

  

Once I get all the above done, I’ll upload a new version of the demo and then begin work on the actual game. I also plan on recording some Lets Plays of other devs’ RPG Maker games in the near future, so stay tuned!

 

Thanks for stopping by & have a great weekend 😊 (Don’t get pranked!)


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